Skills to avoid injury (pain suppression enemy opportunities ) as well as elite harm reduction effective!
(1): anti-injury BUG Minion - Gold strange minions anti-injury effect is based on three times This looks like Blizzard said that a mistake? BUG? Would fix? Rely on the vampire hard steel friends Save it, spend money on the EHP is king!
(2): Minion BUG trigger anti-injury - Manzi following skills will not trigger three times the anti-injury BUG: Darts chopping, tearing, fracturing shock this count Axe Party welfare ..... (As for the other hook, jump strike regardless of output skills I did not test.) the common output skills: ancestors, Slam, frantic, Cleave, whirlwind, winds rush will be affected by the anti-injury BUG 3 times.
(3): connect and anti-injury life - life connection will lower your blood-sucking effect, Blizzard also said this is the wrong ==! Affixes not enhance the effect of anti-injury in disguise, but weaken anti-injury affixes, life connection sharing to the injury of the other monsters feedback will not cause you damage effect! lives connected affixes very powerful, but the culprit is not anti-injury but you do not have a high enough EHP buy diablo 3 gold to resist the damage of the monster!
没有评论:
发表评论