The prevention and control of field attributes.
PVP we are very concerned about a property, between multiple components in multiplication, not you scrape a 7-8 will be able to achieve immune! I think that the PVP fitted in the case of loss of other property, the conditions allow the heap, but also to stack a high condition does not allow not heap the twelve + passive sufficient. formula: 1 - [(1-A in%) * (₁-B%) * (1-C% a) * (1-D%) ... and so on!] letters for the equipment or skills to provide the value of prevention and control field.
(1): the injury values - anti-injury affixes feedback values fixed at 10%, by MP difficulty, from monster the other elements affixes (Lightning Molten ....)
2): reduce monster damage DEBUFF - reduce monster damage DEBUFF anti-injury invalid! Relevant skills: intimidating roar passive witch doctor - vicious poison Pictured intimidating roar before and after feedback damage.
(3): Anti-injury type of injury - whether you play what type of injury, the feedback back injury fixed physical injury! Only determine material resistant and Armor As for other damage reduction attributes free diablo 3 guide
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